Catherine Classic PC review | PC Gamer

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Catherine is a puzzle video game developed by Atlus. The game was released for the PlayStation 3 and Xbox in Japan and North America in Play as Vincent in this adventure puzzle game, and decide between your long-time girlfriend Katherine, or the woman who just woke up next to you, Catherine. A tale of love, betrayal, and the terror of commitment from ATLUS.
 
 

 

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Catherine [c] is a puzzle video game developed by Atlus. A re-release with additional content, titled Catherine: Full Body , [d] was released in for the PlayStation 4 worldwide and for the PlayStation Vita only in Japan, and a Nintendo Switch version released worldwide in The story follows Vincent Brooks, a man who is beset by supernatural nightmares while torn between his feelings for his longtime girlfriend Katherine and the similarly named beauty Catherine.

The gameplay is divided between the daytime, where Vincent interacts with the characters in a social simulation , and his dreams where he must navigate three-dimensional towers through combined platforming and puzzle-solving. The game’s ending is affected by choices made by Vincent over the course of the story.

Catherine was developed by the same studio behind the Persona series, including producer and director Katsura Hashino , character designer Shigenori Soejima , and music composer Shoji Meguro. The game began production near the end of Persona 4 ‘s development in , with the aim being to create something for a more adult audience. The team aimed to expand upon the original, bringing back the original cast while adding a new love interest named Rin, short for Qatherine.

Reception was generally positive, with critics praising its mature subject matter and gameplay, despite some criticism directed towards its difficulty.

The game was nominated for several awards, and exceeded Atlus’ sales expectations by having sold over one million copies worldwide by Catherine is a cross-genre video game in which players control Vincent Brooks, a man who is tormented by deadly nightmares after becoming involved with multiple women. The gameplay is divided into two parts; daytime social simulation segments where Vincent interacts with various characters at the Stray Sheep bar, and nightmare segments where he navigates deadly block towers using a combination of platforming and puzzle solving.

Multiplayer -exclusive “Colosseum” challenge levels are unlocked after first completing the story. The daytime gameplay has Vincent interacting with his girlfriends and other characters in the Stray Sheep bar. The main gameplay takes place in the Nightmare stages. Vincent must climb towers made of blocks, which Vincent must arrange into a stairway to reach the exit. As he climbs, the tower collapses beneath him, and if he fails to arrange the blocks before the collapse reaches him, Vincent will fall and the game ends; he either restarts from the last checkpoint on the tower if Vincent has a pillow item, or the player must restart the game from their last save.

There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies, and energy drinks that allow Vincent to climb more steps at a time. Completing a stage awards a score based on the time completed and items collected. These are posted on online leader boards accessed from the game’s start menu.

Additional elements were added in Full Body. Set in an unnamed North American city, the plot of Catherine is presented as a story within a story on Golden Playhouse , a television program described as “like a Saturday morning theatre, with a bit of a Twilight Zone vibe”.

Vincent Brooks is unwilling to commit to marrying his longtime girlfriend Katherine. One night at the Stray Sheep Bar, a drunken Vincent meets an enigmatic young woman named Catherine; they have a one-night stand which turns into an affair. Simultaneously, Vincent begins experiencing surreal nightmares where he and other men must ascend a tower while outrunning terrifying demons; if they fail in the dream, they die in real life.

The stress of his double life and the growing intensity of his nightmares eventually compel Vincent to end the affair with Catherine. In a violent confrontation between Vincent, Catherine, and Katherine, Catherine is seemingly killed; however, the incident is revealed to have occurred in the nightmare, from which Vincent and Katherine escape.

The next day, Katherine — who retains no memory of the nightmare, but guessed his infidelity — breaks off their relationship. Vincent realizes he is the only person aware of Catherine’s existence, and that all of her messages have vanished from his phone. Vincent confronts Mutton, the proprietor of the Stray Sheep who is the only other person he has witnessed Catherine speaking to.

He learns that Mutton is Dumuzid the Shepherd , and that Catherine is a succubus who aided Mutton in his game to kill men who would not commit to marriage and family. Vincent enters the nightmare world one last time, on the condition that he and the other men will be freed if he reaches the top of the tower. Vincent is victorious and defeats Dumuzid, who is revealed to be an associate of Astaroth. Vincent and Rin grow close, with Rin comforting him in his nightmares by playing the piano.

During one meeting, Vincent accidentally discovers that Rin is a cross-dressing man , which causes a rift between them following Vincent’s shocked reaction. If Vincent chooses to reconnect with Rin, he appears in Vincent’s nightmare and is captured by Mutton, with Vincent rescuing him by defeating Astaroth.

Alternate endings for Katherine and Catherine are unlocked if Vincent sends them a recording of Rin’s piano music. From here, there are several possible endings, depending on the player’s actions throughout the game:.

In all of the game’s endings, Trisha states in a closing narration that the purpose of Vincent’s story, and the player’s actions in directing his story, was to determine whether the player desired a life of comfort or a life of excitement.

She explains that the tower was a metaphor for the journey to adulthood , and that “there is no right way to climb the tower. Tired of Dumuzid’s infidelity, the events of Catherine were a test to find someone worthy of her love. She offers to make the player into a deity so that they can become her consort. Catherine was developed by the “2nd Creative Production Department”, a team within Atlus who had previously handled development for the Persona series, a subseries within the Megami Tensei franchise.

The chief designer was Kazuhisa Wada, while the chief programmer was Yujiro Kosaka. Catherine was the very first title developed by Atlus for high-definition HD video game consoles , specifically the PlayStation 3 PS3 and Xbox Despite the shift onto HD consoles making their vision easier to realize, debugging for multiple consoles caused problems that pushed back the planned development schedule.

Catherine was first announced in August , along with its prospective platforms. The patches for both the PS3 and versions released in March. The version was not released in the region due to unspecified coding issues. Different cover artwork was created by Soejima for the and PS3 versions—the PS3 cover showed Catherine showing off her cleavage, while the cover had Katherine lying on her front showing her behind. Soejima was originally told by Hashino to create covers that would catch people’s eyes in stores; the different cover arts for different versions was chosen as they felt it would be interesting.

The two characters were originally going to be in identical, near-naked poses. This was changed due to the character’s different charms, which it was felt would be lost if they were posed in such a way. Soejima went through multiple cover designs, with one being the two characters holding different cutlery utensils.

Hashino had little involvement beyond his initial instruction, but did ask that more of Katherine’s back be shown in the image. The covers exemplified each character’s contrasting appeal: Catherine’s cleavage showed off her youthful beauty, while displaying Katherine’s behind was meant to evoke her more motherly charms.

The port’s female protagonist runs into Vincent, who makes reference to the events of Catherine. The aim with Catherine was to create a game that was not within the role-playing genre as with the majority of Atlus’ titles, in addition to making something that was aimed at adults. The main aim was to create something new as a change prior to developing a new role-playing game. The initial story was written by Hashino, who originally worked alone on the scenario before other writers were brought on to help.

The main theme is love between men and women, although in its infancy the project was themed around conflict. In order to make the love triangle between Vincent, Catherine and Katherine sound realistic, he asked other members of Atlus staff for their experiences.

One story, where a woman detailed killing people in her dreams, was almost directly referenced within the game. As the initial premise could not be changed, the team instead added Mutton’s plot and worked to make Vincent a more sympathetic character within this framework.

Soejima, who had mainly worked on the Persona series up to this point, was most focused on making the characters’ expressions seem realistic within the context of the story. Vincent exemplified these themes. The younger “Catherine” was designed to be beautiful and youthful when compared to “Katherine”, who had an adult charm. Catherine was initially not planned for a Western release. Their main issue was with the dialogue, which was meant to be naturalistic despite some tongue-in-cheek dialogue, alongside jokes and references that needed adjusting so they would make sense to a Western audience.

According to the localizers, the problem “[wasn’t] translating the definition, it’s translating the intent”. A major issue the team faced was with the quotes used in loading screens. While they were apparently all famous quotes, they had been taken from a Japanese book of quotes without any authors being mentioned, in addition to their translation into Japanese sometimes being poor.

In the event, Atlus USA went with new quotes to put in their place rather than trying to identify and translate the existing quotes. According to Chan, the main advantage of Catherine compared to other projects was that the situations and characters were ones he and other team members could understand rather than typical fantasy scenarios. Atlus USA initially had difficulty persuading mainstream stores like Target and Walmart to take Catherine due to its suggestive cover art and marketing calling it an “adult” title, which was mostly associated with erotic games not sold in such stores.

To convince them that the game was suitable for mainstream stores, Atlus USA put together a film reel of clips from unspecified triple-A games those stores did sell that featured more explicit content than Catherine.

When they met the retailer representatives, they showcased the film and pointed out that Catherine had none of that content, before showing off the most explicit scenes in the game to prove their point. The retailers were convinced and allowed Catherine to be sold in mainstream stores, while also looking through their stocks after seeing the content of currently-stocked titles.

Though initial statements from Atlus said that Catherine would not be released in Europe, [60] its release in the region was leaked through a rating for the version in Germany. Deep Silver was chosen as the publisher as they shared Atlus’ enthusiasm about the game. Called the “Stray Sheep Edition” after a central location in the game, it had differing content to the North American edition.

The port included expanded graphics options, controller customization, and the English and Japanese voice tracks. Since release, Catherine has occasionally been played competitively in esport tournaments. The game’s professional scene began when FGC member David “Dacidbro” Broweleit desired to learn the insides of the game’s engine. The tournament would become the basis for the game’s competitive scene. Baker noted that it was a relative rarity for this to be the case in general voice acting.

This was done to give the acting and performances a more natural feel. This meant that the voice actors had more freedom to adlib parts of their performance: a cited example was the fight between Katherine and Catherine, where the two actresses adlibed the majority of the characters’ argument. The aim for realism also meant that the performances were more restrained than those given for Japanese anime, which leaned towards stylized performances.

He noted that the themes in Catherine were far more controversial compared to earlier titles he and Atlus had worked on, and that it was a unique voice acting opportunity.

Having already heard of the project in the press, Bailey accepted the offer; during her time recording lines, she found the experience strange as she considered Baker to be a brotherly figure, starkly contrasting the relationship between Vincent and Catherine. Ruff was offered the role of Katherine based on her acting abilities and her previous work with Atlus. She saw some footage of Katherine to get a feeling for her relationship with Vincent, but did not try to sync her performance with the Japanese.

This was partly because of the planned English sync adjustments, and partly because she heard Japanese voice recording and cutscene finalization was still in progress. Arem described each main actor’s strengths during recording: Baker had good timing when it came to delivering his lines, Bailey required few retakes, while Ruff was able to realistically convey a variety of emotions. She also noted the work done by Fitzgerald, the voice actress for both Trisha and Erica; Fitzgerald had difficulty with the timing for Trisha’s lines, but managed to “pull it off”.

Catherine: Full Body was developed by Studio Zero, an internal team founded by Hashino after the release of Persona 5 with multiple Persona staff. Hashino envisioned the game as the definitive version of Catherine , the aim being to present the team’s mission to create new and innovative gaming experiences by returning to one of their more unconventional titles. The keyword for the project was “diversity”, expressed in both the narrative and the unconventional gameplay compared to other titles on the market.

 
 

Catherine Classic PC review | PC Gamer.Catherine PC version released on Steam – Polygon

 
 

Catherine: a tale of love, betrayal, and the terror of commitment. Experience the mature action-adventure-puzzle game unlike any other from the makers of the Persona series, now enhanced for PC in all its Classic glory.

Is love over? Climb to the top or die trying. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Requires agreement to a 3rd-party EULA. Languages :. English and 5 more. Violence Bad Language. View Steam Achievements Includes 50 Steam Achievements.

View Points Shop Items 3. Points Shop Items Available. Publisher: SEGA. Share Embed. Read Critic Reviews. Add to Cart. View Community Hub. About This Game Explore the pleasures and horrors of love as Vincent, a man with a hard choice to make: marry his long-time girlfriend Katherine or move on to the incredible blonde he just woke up next to — named Catherine!

But beware! Make the wrong choice, and you could end up dead. Delving into themes of free will and the delicate nature of relationships and the choices we make, this action-adventure-puzzle game is an experience unlike anything else.

On one side sits Katherine, the girl who intends to wed Vincent someday. On the other, Catherine, who appeared out of nowhere. Both of them pull at his heart and soul… The story can take many paths, and the outcome of this romantic horror tale can go to unimaginable places.

Nightmarish Puzzles Move the blocks to create a path and climb a nightmarish tower while fleeing from the monsters chasing you. The lowest levels of blocks fall as time passes. The setting changes each night, rising higher and higher into the heavens. The more stages Vincent overcomes, the more complex the strategies required to progress will become. Some blocks are traps, waiting to skewer unwary climbers. Others explode, damaging everything around them.

The sheep in the nightmare are desperate to survive until morning, too. Face other players in local multiplayer to determine who is the better climber in Colosseum. Japanese Voice Over available for the first time in the West 4K resolutions Unlocked framerate Customizable keyboard and mouse controls Is love over? See all. Customer reviews.

At the end of a set of levels, a kind of boss creature appears, manifested as one of Vincent’s many worries: a giant screaming demonic baby, for example, or a giant evil arse seriously. It can be incredibly tricky, and it’s possible to push enough blocks away to make it impossible to reach the exit at the top. Luckily, there’s a rewind function to take back your last few moves, and even on normal mode, checkpoints and retries are reasonably generous. You can rebind all the keys, and while the graphics options screen isn’t too comprehensive, you can turn depth of field, bloom, blur and anti-aliasing on and off.

In terms of performance, to my eye I noticed a little momentary stuttering in the game on both my work and home PCs nothing that hampers the game , even though the framerate counter doesn’t drop from the 60 mark during these instances. You can choose the original language option if you want to, plus the game supports 4K and unlocked framerates.

The life sim element of Catherine breaks up the intense tower climbing. Before Vincent sleeps, he hangs out with his friends in a bar, called the Stray Sheep. Here, he can interact with his pals, some of which admonish him for his cheating, as well as the interesting patrons of the bar who all have their own stories. You’ll meet people in this bar who’ll then appear in your dreams later, in the form of sheep, which is kind of eerie—they’ve cheated too, and they’re now facing the same threat of death that Vincent is.

I like Catherine as a puzzle game, but I don’t love it. Even with the modifiers and optional items to help Vincent ascend the tower, moving blocks is repetitive, and a couple of the obstacles are really annoying: being knocked off a specific block by a boss’s super ability, for example, or encountering enemies who can knock you down, sometimes to your death.

If this was a game just about climbing these towers, I probably wouldn’t play it. I actually think Catherine is slightly stronger as a life sim, where you can ponder Vincent’s situation, and make decisions based on what you think is right or wrong.

If you want Vincent to pursue Catherine and see where that path leads it might surprise you , go for it. If you want to be faithful to Katherine and make up for Vincent’s mistakes, you can do that too.

You don’t really shape the story—mostly just the ending—but being asked to choose these things by a game is refreshing. The way the game portrays Vincent’s situation has some problems, though.

By never remembering the times he sleeps with Catherine, he doesn’t really take responsibility for what he does in the story, even if he feels some guilt for it. Likewise, Katherine’s depiction in the game frames commitment as being this incredibly scary thing that’s being inflicted on Vincent, a man who’s pathetically helpless to make his own decisions. Catherine, meanwhile, represents the opposite of that—she’s interested in Vincent and designed to be the object of his lust.

Both women are depicted as controlling figures in his life, and not much more for the majority of the game. While Catherine definitely has interesting things to say about adult relationships and the morality of how you treat the other person brought to life by excellent voice acting , it also doesn’t pass up the opportunity to have an anime lady message you naughty pictures, or for gratuitous camera angles.

It can be insightful, but also too heavy on fan service. It’s such a strange combination, to have these puzzles and life sim elements awkwardly welded together, but it mostly works. Catherine is one of the most memorable experiences my dusty old PS3 provided, and while my opinion of how it explores its themes changes the older I get, I still find being asked questions like ‘who’s responsible when someone cheats?

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